Virtual technology is a relatively new field of study that covers an array of applications and domains. However, VR has certain limitations and obstacles that must be overcome as it continues to develop and mature. VR is not accessible due to its high price and the hardware my website that goes with it. There are also technical issues, such as the lack of standardization.
VR can be used to gain knowledge by interacting with situations that are risky or difficult in real life. For instance fear of flight or exposure to a stressful situation. This is especially helpful for mental health treatments, such as PTSD. VR can help patients confront these situations in a safe way.
VR is also able to enhance professional training by allowing athletes to train anywhere in the world without the need to travel to a specific training facility. This can be particularly beneficial in the development of perceptual-cognitive abilities such as spatial or motor abilities.
There is still much work to be done in the fields of theory and methodology, as well as pedagogical practices. It is vital to define the interplay between VR’s many technical and experiential features and the outcomes of learning across different professional training contexts. A systematic review of the literature on this topic can assist in determining the optimal allocation of resources by identifying the features of VR that are essential for different types of skill development.
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